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View Full Version : Feature: Hyper Sentinel, the Nintendo Switch and Why 'Neo Retro' Matters - Nintendo Life



RetromanIE
30-05-2017, 16:58
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEjCW9fOETY8NqjB5BwmBCjXKFgCw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=sqQtWZCjOKSXzAaB2JLoDA&url=http://www.nintendolife.com/news/2017/05/feature_hyper_sentinel_the_nintendo_switch_and_why _neo_retro_matters"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcTizUQ6DgfRSHF_WcVPPZ3BKDEZRsqB7 MFIr8UMWWxNeQbZGmCOH_AMfkUM7iOsMc4CekJKdSUP" alt="" border="1" width="80" height="80"><br><font size="-2">Nintendo Life</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEjCW9fOETY8NqjB5BwmBCjXKFgCw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=sqQtWZCjOKSXzAaB2JLoDA&url=http://www.nintendolife.com/news/2017/05/feature_hyper_sentinel_the_nintendo_switch_and_why _neo_retro_matters"><b>Feature: Hyper Sentinel, the Nintendo Switch and Why &#39;Neo Retro&#39; Matters</b></a><br><font size="-1"><b><font color="#6f6f6f">Nintendo Life</font></b></font><br><font size="-1">One that takes the mind back to the days of <b>Commodore 64</b> and systems of that ilk is Hyper Sentinel, a game developed by Jonathan Port with publishing and support from Huey Games. While Port was a child of the &#39;80s and that era of gaming, the CEO and&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d8NHcZaoe3GtaQM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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