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View Full Version : Videogames, hip-hop, and the value of saying yes - Zam News



RetromanIE
26-05-2017, 16:18
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHD41RmC_HzlTBwXsyUNUWZPf5wBA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=XlUoWZCkDoXtzAa6paaADA&url=http://www.zam.com/article/1440/videogames-hip-hop-and-the-value-of-saying-yes"><b>Videogames, hip-hop, and the value of saying yes</b></a><br><font size="-1"><b><font color="#6f6f6f">Zam News</font></b></font><br><font size="-1">The <b>Atari 2600</b> was released in North America in 1977, and Rapper&#39;s Delight by Sugar Hill Gang came out in 1980. Audiences for both mediums skewed younger— which meant that the general public often misunderstood their nuance. This misunderstanding&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d4ezkTj5aPUsGMM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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