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View Full Version : 01 May 2017 - 09:00 AM - GameDev.net



RetromanIE
09-05-2017, 17:12
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHRCpATJO4ElGZZRYmX1X8aLEjoAQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=o_gRWcCdC4HqW_HIgJgK&url=https://www.gamedev.net/topic/688548-arcade-game-opponent-logic-ai/"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcRUHfesX-sIhYsb1n5Xnc9zT_hCGArfyKBNStIdVF9GmeZO0HVh3UsqwBee KuKvPRm6j-nLMcL_" alt="" border="1" width="80" height="80"><br><font size="-2">GameDev.net</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHRCpATJO4ElGZZRYmX1X8aLEjoAQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=o_gRWcCdC4HqW_HIgJgK&url=https://www.gamedev.net/topic/688548-arcade-game-opponent-logic-ai/"><b>01 May 2017 - 09:00 AM</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">I&#39;m facing the challenge to program a real <b>arcade game</b>. But I have some difficulties to start on implementing the logic of my opponent "gopher". It&#39;s getting more and more complicated and I would like to ask here to get some introduction/best practice <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dDB_-sDYKKRLtNM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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