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View Full Version : How Sega moved Sonic from 2D to 3D - Polygon



RetromanIE
17-04-2017, 17:19
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOgest8yv8A-y-EaA8r7un5sZ9Zw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Pvn0WPjLLZH_zAak-Z2YAg&url=http://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcRSTYsX84WQYJHmRyRlwOkQbtxQ7C5KT YKUzb2Jekc6TwsLz7ccTCg9RNkgwbBWJMIRcVfIQ0cz" alt="" border="1" width="80" height="80"><br><font size="-2">Polygon</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOgest8yv8A-y-EaA8r7un5sZ9Zw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Pvn0WPjLLZH_zAak-Z2YAg&url=http://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d"><b>How <b>Sega</b> moved Sonic from 2D to 3D</b></a><br><font size="-1"><b><font color="#6f6f6f">Polygon</font></b></font><br><font size="-1">For its new console, <b>Sega</b> decided on a different route. The Dreamcast relied on components that had already found use in personal computers and could be bought &#39;off the shelf&#39;, without added development costs or use of exclusive licenses. This approach&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dzAabiMI_Liu7GM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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