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RetromanIE
09-01-2017, 01:56
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF9I81BQ1ElPiWFTxTFvmIJ9eX1UA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=9ftyWLC2PN676QSo0IaACg&url=http://www.newgamenetwork.com/article/1595/game-of-the-year-awards-2016/"><b>Game of the Year Awards 2016</b></a><br><font size="-1"><b><font color="#6f6f6f">New Game Network</font></b></font><br><font size="-1">Gaming in 2016 was about keeping ahead of the curve. Technologically, this came about via the commercial release of several Virtual Reality headsets—some 21 years after the <b>Virtual Boy</b> attempted something comparable with its cruder tech. On PC, the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dAfaFNxLJyhJcmM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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