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View Full Version : How video game makers build a better SF, pixel by pixel - San Francisco Chronicle



RetromanIE
23-12-2016, 17:08
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFE-4sOqFweizQ3uVOlSf_eWPoi6A&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=D2hdWLjmOeq9zAbW7qSwAg&url=http://www.sfchronicle.com/entertainment/article/How-video-game-makers-build-a-better-SF-pixel-by-10814384.php"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcQJ1nBjHtUoVKXmx14nFJdSQqB8IFW0j 7ALgsmxcRHO5MMXyUHkWNbvQuemEODkSVMc5gsPYV7F" alt="" border="1" width="80" height="80"><br><font size="-2">San Francisco Chronicle</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFE-4sOqFweizQ3uVOlSf_eWPoi6A&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=D2hdWLjmOeq9zAbW7qSwAg&url=http://www.sfchronicle.com/entertainment/article/How-video-game-makers-build-a-better-SF-pixel-by-10814384.php"><b>How video <b>game</b> makers build a better SF, pixel by pixel</b></a><br><font size="-1"><b><font color="#6f6f6f">San Francisco Chronicle</font></b></font><br><font size="-1">The first use of San Francisco as a setting in arcade and console games dates back more than three decades. Livernoche points out that early designs for the landmark 1980 <b>arcade game</b> “Missile Command” had San Francisco clearly marked as one of the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d9NMD5GgKP-ygUM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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