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View Full Version : Cathedral Takes Players To A Non-Linear World For NES-Style Action - Siliconera



RetromanIE
01-11-2016, 19:05
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEJosXEMvD8D30Al9Eff_La0Riumw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=aOcYWPicE9KrWJv1j6gF&url=http://www.siliconera.com/2016/10/21/cathedral-takes-players-non-linear-world-nes-style-action/"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcTbUtLU56KKh0Y8k6ZDQ7Y79mOTLV5FP RAVq86XfbefYBtHYWSIDWYu44hPogeWfWUb66wrdJU-" alt="" border="1" width="80" height="80"><br><font size="-2">Siliconera</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEJosXEMvD8D30Al9Eff_La0Riumw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=aOcYWPicE9KrWJv1j6gF&url=http://www.siliconera.com/2016/10/21/cathedral-takes-players-non-linear-world-nes-style-action/"><b>Cathedral Takes Players To A Non-Linear World For NES-Style Action</b></a><br><font size="-1"><b><font color="#6f6f6f">Siliconera</font></b></font><br><font size="-1">In fact, with how much people say that there are plenty of games that mock the "<b>SNES</b>" style, I have to actually call them out on that; they feel more DOS/Macintosh-y to me than <b>SNES</b>-like (in fact, the only game that feels as if it would come even <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d98sOdZ6CCkZt-M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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