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View Full Version : Disney's many, many attempts at figuring out the game industry - Polygon



RetromanIE
18-08-2016, 17:22
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFpl5DNYZExppU3lA59UVg3fOF2-g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ze61V5jaCYPx1AbDs7foBw&url=http://www.polygon.com/2016/8/18/12514296/disney-game-industry-history"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcQBm5p_9ZRPkz2D9z1AjhpIegIm4NVD7 R16zSJuNR7OlgNTsm5qW3YZr-Gge7mwZph5P_sIXIDM" alt="" border="1" width="80" height="80"><br><font size="-2">Polygon</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFpl5DNYZExppU3lA59UVg3fOF2-g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ze61V5jaCYPx1AbDs7foBw&url=http://www.polygon.com/2016/8/18/12514296/disney-game-industry-history"><b>Disney&#39;s many, many attempts at figuring out the game industry</b></a><br><font size="-1"><b><font color="#6f6f6f">Polygon</font></b></font><br><font size="-1">"[We had] basically 90 days to get an Amiga, an IBM and a <b>Commodore 64</b> game out the door," Von Wolfsheild says. "That seemed insane to us." The first version of WFRR almost shipped at the same time as the movie release, with the other versions shipping&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dZ9elbm50C1WnGM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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