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RetromanIE
07-06-2016, 00:08
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFN2TsIs6rvPDMaH97MAxQsiN6c0Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=mBBWV6irCcq-1ga6saqgCg&url=http://www.usgamer.net/articles/the-history-of-rpgs-how-dragon-quest-redefined-a-genre"><b>The History of RPGs: How Dragon Quest Redefined a Genre</b></a><br><font size="-1"><b><font color="#6f6f6f">USgamer (satire) (registration) (blog)</font></b></font><br><font size="-1">Before that, Warren Robinett had made a strong early attempt at streamlining the essence of dungeon crawling to work with the <b>Atari 2600&#39;s</b> single-button joystick and 4K of memory back in 1979 with Adventure. That seminal Atari release helped inspire a&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dJXqYTaAa57f6GM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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