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View Full Version : What developers can learn from tabletop games designers - Develop



RetromanIE
21-04-2016, 01:03
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHq_hHLSD6Kf1b4BzSp2G4D6PhBMA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=vSYYV_jaKILd1AaivIqgAw&url=http://www.develop-online.net/interview/what-developers-can-learn-from-tabletop-games-designers/0219410"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSoKlhTUU-bf7V3rw9wGUqrVIqZXYAxTGNo-Ov1y7zklvUVu1NhlVgBM7mUs0Af3MMsmEU4wzB3" alt="" border="1" width="80" height="80"><br><font size="-2">Develop</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHq_hHLSD6Kf1b4BzSp2G4D6PhBMA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=vSYYV_jaKILd1AaivIqgAw&url=http://www.develop-online.net/interview/what-developers-can-learn-from-tabletop-games-designers/0219410"><b>What developers can learn from tabletop <b>games</b> designers</b></a><br><font size="-1"><b><font color="#6f6f6f">Develop</font></b></font><br><font size="-1">There are a few other titles out there that have tried to tap into the &#39;<b>retro</b>&#39; part of that equation, reviving properties and imagery from the &#39;80s and &#39;90s – see the very successful Teenage Mutant Ninja Turtles board <b>game</b> Kickstarter for one example <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d9SjWICroNE09LM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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