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View Full Version : How Dark Souls 3 designed around our expectations - Zam News



RetromanIE
20-04-2016, 14:20
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHN8mZWp96SgioRWXXkTXnG3x1o1w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779090142782&ei=IpAXV9HtNMaq1Qb_8KrAAg&url=http://www.zam.com/article/408/how-dark-souls-3-designed-around-our-expectations"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcREsTFBYNzRpqBZ6vWyiaCJQbLb4Jb1e a04iL4CN5yCVV8PFxU9nRoGUJP_10id0YpejgRfp15P" alt="" border="1" width="80" height="80"><br><font size="-2">Zam News</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHN8mZWp96SgioRWXXkTXnG3x1o1w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779090142782&ei=IpAXV9HtNMaq1Qb_8KrAAg&url=http://www.zam.com/article/408/how-dark-souls-3-designed-around-our-expectations"><b>How Dark Souls 3 designed around our expectations</b></a><br><font size="-1"><b><font color="#6f6f6f">Zam News</font></b></font><br><font size="-1">Dark Souls&#39; progenitor, Demon&#39;s Souls, came out at a time when there was still just barely a whiff of mystery around Japanese imports — that <b>Dreamcast</b> smell that&#39;s since been Febreeze&#39;d out by smarter small publishers, Steam, and the internet in general.</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dDbGzND1IeFv7FM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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