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View Full Version : How would you go about developing a game console OS? - GameDev.net



RetromanIE
06-04-2016, 20:37
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFN459i6-23NX0m1PO0GztnOxmASQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=jHMFV8CfNImY1Abi6bGYBQ&url=http://www.gamedev.net/topic/677707-how-would-you-go-about-developing-a-game-console-os/"><b>How would you go about developing a game console OS?</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">I&#39;ve just recently heard that there a group of people who are writing to Sega about creating a new <b>Dreamcast</b> or whatever. Later that day, I came up with a crazy idea to develop a prototype OS for the &#39;new <b>Dreamcast</b>&#39;. The OS would be based on FreeBSD&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dlBlCNRe-uYt4mM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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