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View Full Version : Necropolis is like a polygonal, procedurally generated Dark Souls homage - PCWorld



RetromanIE
25-02-2016, 15:33
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHR_WnLK6_6EcygNKsplYzzHLjT7A&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779052843051&ei=2SzPVpqMI4qL1QaO3pGQAw&url=http://www.pcworld.com/article/3037725/software/necropolis-is-like-a-polygonal-procedurally-generated-dark-souls-homage.html"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcRROPnwWqVjja3dpsdKj0-caJcyOqWokzOTu3ccGinQ4UB2t21Pq1uja2bMOeo7FGJaXwBJF D4o" alt="" border="1" width="80" height="80"><br><font size="-2">PCWorld</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHR_WnLK6_6EcygNKsplYzzHLjT7A&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779052843051&ei=2SzPVpqMI4qL1QaO3pGQAw&url=http://www.pcworld.com/article/3037725/software/necropolis-is-like-a-polygonal-procedurally-generated-dark-souls-homage.html"><b>Necropolis is like a polygonal, procedurally generated Dark Souls homage</b></a><br><font size="-1"><b><font color="#6f6f6f">PCWorld</font></b></font><br><font size="-1">It&#39;s vastly prettier than any <b>N64</b> title, sure. But Necropolis is just the latest game seemingly reviving the polygonal art style of that early 3D era. And the rest? Dark Souls. Your goal is to reach the end of a procedurally-generated, ten-level <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dzVrUihGwPZQ1dM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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