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View Full Version : How a robot coded 'Super Mario Maker' onto an SNES, live - OS News



RetromanIE
10-02-2016, 15:58
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF5-V2w9bPFGeVMouiEBZkof7o7cA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779028161344&ei=OGy7VtjlGoao1ga3_JKoAQ&url=http://www.osnews.com/story/29039/How_a_robot_coded_Super_Mario_Maker_onto_an_SNES_l ive"><b>How a robot coded &#39;Super Mario Maker&#39; onto an <b>SNES</b>, live</b></a><br><font size="-1"><b><font color="#6f6f6f">OS News</font></b></font><br><font size="-1">But just how did TASBot - and the team of coders behind it - intend to turn an old game of Super Mario World, running on a standard <b>SNES</b>, into a heavily editable game of Super Mario Maker? Luckily, we had a behind-the-scenes invite to the event and the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dsBTwCbrcUQyrTM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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