PDA

View Full Version : How a game-playing robot coded “Super Mario Maker” onto an SNES—live on stage - Ars Technica UK



RetromanIE
10-02-2016, 15:58
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFFirjW5IgdtGgS90_oaaRjQk84DQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=OGy7VtjlGoao1ga3_JKoAQ&url=http://arstechnica.co.uk/gaming/2016/01/how-a-game-playing-robot-coded-super-mario-maker-onto-an-snes-live-on-stage/"><b>How a game-playing robot coded “Super Mario Maker” onto an <b>SNES</b>—live on stage</b></a><br><font size="-1"><b><font color="#6f6f6f">Ars Technica UK</font></b></font><br><font size="-1">But just how did TASBot—and the team of coders behind it—intend to turn an old game of Super Mario World, running on a standard <b>SNES</b>, into a heavily editable game of Super Mario Maker? Luckily, we had a behind-the-scenes invite to the event and the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dAjXG9R7UbsG0VM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFFirjW5IgdtGgS90_oaaRjQk84DQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=OGy7VtjlGoao1ga3_JKoAQ&url=http://arstechnica.co.uk/gaming/2016/01/how-a-game-playing-robot-coded-super-mario-maker-onto-an-snes-live-on-stage/)