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View Full Version : Lessons learned from porting indie games onto arcade cabinets - Gamasutra



RetromanIE
13-01-2016, 12:48
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGMuMgSuYX3dal-V5CGkfxIexgRXA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=tlWWVpjpBIuw1QbA_pqACA&url=http://www.gamasutra.com/view/news/263425/Lessons_learned_from_porting_indie_games_onto_arca de_cabinets.php"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcSom-1ThKe-Ri8tk0KfuEflfSxHCpOWDU-bB9HBGI17_Agi91U_5BRiflIC1QILEJjqjAVmhSDotg" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGMuMgSuYX3dal-V5CGkfxIexgRXA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=tlWWVpjpBIuw1QbA_pqACA&url=http://www.gamasutra.com/view/news/263425/Lessons_learned_from_porting_indie_games_onto_arca de_cabinets.php"><b>Lessons learned from porting indie <b>games</b> onto <b>arcade</b> cabinets</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">Digital distribution has helped to create the indie <b>gaming</b> scene as we know it, and given developers unprecedented freedom to think outside of the box. But how would these developers respond if they were forced to think inside the box--or more <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dn5XeB_4G8T5OKM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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