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View Full Version : One game at a time: Video games of the rugby codes (Part III) - Stevivor



RetromanIE
15-12-2015, 04:05
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGG9eOKPOp7pVabRZ3oR7jaKSirUg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=jp9vVpC5B4rr1gakk4zgBA&url=http://stevivor.com/2015/12/one-game-at-a-time-video-games-of-the-rugby-codes-part-iii/"><b>One game at a time: Video games of the rugby codes (Part III)</b></a><br><font size="-1"><b><font color="#6f6f6f">Stevivor</font></b></font><br><font size="-1">As the 80s turned to the 90s, the ZX Spectrum, Amstrad CPC and <b>Commodore 64</b> made way for the Amiga and IBM PC. These powerful new machines saw game development step into a new era of enhanced graphics and enticing possibilities. While the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=daM4gJGaNGE02qM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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