RetromanIE
03-12-2015, 09:35
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEpu_fmlpJ2pEpk2irThljmVj4IMw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=7xpgVvifEsiH1waonImABw&url=http://www.gamasutra.com/view/news/260780/Interactive_fiction_meets_arcade_racer_Designing_W heels_of_Aurelia.php"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcTKNxnsWZTfL2DqdGTq9fhlHVorzwauX Og8iEW6AEhf2CgR08KyaIoPHs2niCOkI1Km2YA3MOg" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEpu_fmlpJ2pEpk2irThljmVj4IMw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=7xpgVvifEsiH1waonImABw&url=http://www.gamasutra.com/view/news/260780/Interactive_fiction_meets_arcade_racer_Designing_W heels_of_Aurelia.php"><b>Interactive fiction meets <b>arcade</b> racer: Designing Wheels of Aurelia</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">Driving <b>games</b> are, as a rule, more concerned with the dynamics of racing cars than driving them. Italian indie duo Santa Ragione's Wheels of Aurelia is the exception that reveals the rule, and for its creators it's something more: an opportunity to <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dXUEV-obkXFCSjM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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