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View Full Version : Preserving the past: why emulation matters - Eurogamer.net



RetromanIE
25-11-2015, 15:05
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHleV3ubxXxH4lHNcMVtCRz1ZSdVA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778998190900&ei=UdxVVrjYFM6T1QbvsbnwBA&url=http://www.eurogamer.net/articles/2015-11-25-preserving-the-past-why-emulation-matters"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcRbb4CfA3NLtRt61w1cxdM7YYLSdGwWJ C5NzrdX6OJ-xInkQ2j0t-RitTMPrL1YawsQL7Fc93ya" alt="" border="1" width="80" height="80"><br><font size="-2">Eurogamer.net</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHleV3ubxXxH4lHNcMVtCRz1ZSdVA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778998190900&ei=UdxVVrjYFM6T1QbvsbnwBA&url=http://www.eurogamer.net/articles/2015-11-25-preserving-the-past-why-emulation-matters"><b>Preserving the past: why emulation matters</b></a><br><font size="-1"><b><font color="#6f6f6f">Eurogamer.net</font></b></font><br><font size="-1">Consider the games released for long-dead console platforms such as the WonderSwan or the <b>NeoGeo</b>. Having the cartridge is only part of the solution here. If the platform itself is gone, the code might as well be made out of spaghetti. This is why <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dwy99xhc0vt4XgM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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