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View Full Version : From SimCity to, well, SimCity: The history of city-building games - Ars Technica UK



RetromanIE
12-10-2015, 08:41
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE_sFm-AUCP7GRa2ELOGIukT9MBAA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778967925573&ei=MHIbVpDFA4L21AaDybX4Cw&url=http://arstechnica.co.uk/gaming/2015/10/from-simcity-to-well-simcity-the-history-of-city-building-games/"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcQbr7rqKQcmeZMNFeeECBlnIWBElyvvU k3aQ1UCsGVoU8s4fDjpIIcoqIf9sTiu4fDnBpqQuF1B" alt="" border="1" width="80" height="80"><br><font size="-2">Ars Technica UK</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE_sFm-AUCP7GRa2ELOGIukT9MBAA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778967925573&ei=MHIbVpDFA4L21AaDybX4Cw&url=http://arstechnica.co.uk/gaming/2015/10/from-simcity-to-well-simcity-the-history-of-city-building-games/"><b>From SimCity to, well, SimCity: The history of city-building games</b></a><br><font size="-1"><b><font color="#6f6f6f">Ars Technica UK</font></b></font><br><font size="-1">While developing his first commercial game, Raid on Bungeling Bay, a shoot &#39;em up released for the <b>Commodore 64</b> in 1984, Will Wright noticed that designing city maps for the player to fly over in a helicopter was more fun than actually controlling the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dyCHashaRuAi8iM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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