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View Full Version : Blood Bowl 2 Shows Why Developers Should Communicate More - Kotaku Australia



RetromanIE
28-09-2015, 11:33
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGCyHsiqi6gQX8mT4gsDJptrDzpYA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778960021138&ei=fyUJVtDxCYTl1gap5KeACg&url=http://www.kotaku.com.au/2015/09/blood-bowl-2-shows-why-developers-should-communicate-more/"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcQsztlWJDtioG5Ou3T7e4SZN38CPoKqU slZBhiBhNJOjOlTzlMLuGyofEI8Ck7v3KV13KMC9p72" alt="" border="1" width="80" height="80"><br><font size="-2">Kotaku Australia</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGCyHsiqi6gQX8mT4gsDJptrDzpYA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778960021138&ei=fyUJVtDxCYTl1gap5KeACg&url=http://www.kotaku.com.au/2015/09/blood-bowl-2-shows-why-developers-should-communicate-more/"><b>Blood Bowl 2 Shows Why Developers Should Communicate More</b></a><br><font size="-1"><b><font color="#6f6f6f">Kotaku Australia</font></b></font><br><font size="-1">A British company, Tynesoft, had been working on a digital conversion for the <b>Commodore 64</b> well before then, but the company collapsed before the game hit store shelves. Cyanide, the developer responsible for the most recent iterations of Blood Bowl,&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dexrQG-myJttk6M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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