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View Full Version : Old Atari games had graphics glitches because of CPU bottlenecks - Engadget



RetromanIE
01-09-2015, 02:44
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGsFyKqAbGn2VinmXJikROAqF8HTQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=IxHlVeD3IZGzatualKAC&url=http://www.engadget.com/2015/08/31/apple-ii-atari-graphics-explainer/"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSNaHWp0BznRchoyHlWTx2CXAkz4_OMk NsYoNUAsymwzxWA1duNm99MXImvBFyABLBdbtbzCj8" alt="" border="1" width="80" height="80"><br><font size="-2">Engadget</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGsFyKqAbGn2VinmXJikROAqF8HTQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=IxHlVeD3IZGzatualKAC&url=http://www.engadget.com/2015/08/31/apple-ii-atari-graphics-explainer/"><b>Old <b>Atari</b> games had graphics glitches because of CPU bottlenecks</b></a><br><font size="-1"><b><font color="#6f6f6f">Engadget</font></b></font><br><font size="-1">Now that we know how the graphics worked on the Nintendo Entertainment System and Commodore 64, The iBookGuy wants to tell us all about how the Apple II and <b>Atari 2600</b> got their groove on. In the latest video he says that the Apple II actually used two&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=doOSIejhsaYB58M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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