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View Full Version : Virtual Reality: The time has come - PC Authority



RetromanIE
24-08-2015, 23:57
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGs91iOsHdlHpwelov1jyxtGrATFg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=U6_bVaiPPM_FaKm6oJgE&url=http://www.pcauthority.com.au/Feature/408286,virtual-reality-the-time-has-come.aspx"><b>Virtual Reality: The time has come</b></a><br><font size="-1"><b><font color="#6f6f6f">PC Authority</font></b></font><br><font size="-1">At CES in 1995, Nintendo launched a monochrome VR system called <b>Virtual Boy</b>. It soon wished it hadn&#39;t, though: <b>Virtual Boy</b> flopped, and was cancelled the following year. Virtuality then did deals with Philips and Japan&#39;s Takara to launch a US$299 Scuba&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dCaik1-AEJhZr7M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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