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View Full Version : A great explanation for how oldschool graphics worked - Eurogamer.net



RetromanIE
19-08-2015, 14:53
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEcpRxfs0M7y-bXF5HnuMa2ffNk9Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=bJjUVbj-Mc_FaIbOiaAD&url=http://www.eurogamer.net/articles/2015-08-19-a-great-explanation-for-how-oldschool-graphics-worked"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcSVVM4zhEKQRaLL_yFdx6vCMtfShFm7h zj8dDsymOzffHj6-rXExjGopd48PuwKvclvwL2ZOnI" alt="" border="1" width="80" height="80"><br><font size="-2">Eurogamer.net</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEcpRxfs0M7y-bXF5HnuMa2ffNk9Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=bJjUVbj-Mc_FaIbOiaAD&url=http://www.eurogamer.net/articles/2015-08-19-a-great-explanation-for-how-oldschool-graphics-worked"><b>A great explanation for how oldschool graphics worked</b></a><br><font size="-1"><b><font color="#6f6f6f">Eurogamer.net</font></b></font><br><font size="-1">The iBookGuy&#39;s video, below, on oldschool graphics is an easy-to-understand explanation for how developers of games on the likes of the Nintendo Entertainment System and the <b>Commodore 64</b> created vibrant visuals despite having next to no computer&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dwoKnYe8KKqSgzM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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