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View Full Version : Why Sega brought in an interior designer to work on Shenmue - Gamasutra



RetromanIE
14-08-2015, 07:49
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE0LDIl-Cmy723NMDh_xx70ynktQA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ep3NVfDIIdPSaM3zmtAG&url=http://www.gamasutra.com/view/news/251217/Why_Sega_brought_in_an_interior_designer_to_work_o n_Shenmue.php"><b>Why <b>Sega</b> brought in an interior designer to work on Shenmue</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">As part of its ongoing effort to translate Japanese developer interviews into English, Shmuplations this week this week published an intriguing interview with some of the creators of Shenmue that sheds some more light on the development of <b>Sega&#39;s</b> <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dws-LtYfnyEAGXM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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