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View Full Version : Here's What We Need to Do to Get VR to Take Off - Wired



RetromanIE
11-08-2015, 20:04
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGEtWlOx5C545kJ3ajN4gXSdcpzow&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=RFXKVbDpK8iI1gaurI-AAQ&url=http://www.wired.com/2015/08/vr-creative-process/"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcQYPp0WOoZNyM2BJvF-yg1Ly0QZPTuaVtC6FKG9Nj1Y6koTb73x0oanMq4zg-fPR3jm1BCKcoY" alt="" border="1" width="80" height="80"><br><font size="-2">Wired</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGEtWlOx5C545kJ3ajN4gXSdcpzow&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=RFXKVbDpK8iI1gaurI-AAQ&url=http://www.wired.com/2015/08/vr-creative-process/"><b>Here&#39;s What We Need to Do to Get VR to Take Off</b></a><br><font size="-1"><b><font color="#6f6f6f">Wired</font></b></font><br><font size="-1"><b>Nintendo</b>. It&#39;s also probably a safe bet to assume that at least one major player in virtual reality headsets will introduce eye-tracking technology, which allows for simple input (wink to select, focus on a menu to open its options, etc.) as well as <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d1Kr2xo85t34aqM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGEtWlOx5C545kJ3ajN4gXSdcpzow&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=RFXKVbDpK8iI1gaurI-AAQ&url=http://www.wired.com/2015/08/vr-creative-process/)