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View Full Version : Lesson #1: Version Differences - Destructoid (blog)



RetromanIE
25-07-2015, 06:26
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFw-ugWRs1bFvgcrKMYWrzG-AFI3g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=CiyzVcjPMceq1Qbeu4LQAw&url=http://www.destructoid.com/blogs/Virtua%2BKazama/why-ports-matter-in-fighting-game-tournaments-lesson-1-version-differences--296616.phtml"><b>Lesson #1: Version Differences</b></a><br><font size="-1"><b><font color="#6f6f6f">Destructoid (blog)</font></b></font><br><font size="-1">The <b>Dreamcast</b> version suffers from 1 frame input lag, and the size of the screen is slightly off. The screen size does not affect gameplay, thankfully. When the announcer says “Round 1/2/3, Fight!”, the game suffers from slowdown. The arcade version <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dP6Wc1s4-COdlKM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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