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View Full Version : Is Xbox360 live arcade development still worth it? - GameDev.net



RetromanIE
24-05-2015, 12:22
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHKIm8ZSDC-HnhLAmGqt2PAvtsr-w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=fcJhVfGiBI6yaqnHgYgD&url=http://www.gamedev.net/topic/668634-is-xbox360-live-arcade-development-still-worth-it/"><b>Is Xbox360 live <b>arcade</b> development still worth it?</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">So I recently started playing around with C# and Monogame. The question I have is pretty simple, would it be worth it to work on releasing a <b>game</b> for the xbox360 live <b>arcade</b>? Worth while as in, would there be a large enough demographic that still plays <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d-ltOP1pTuaxXGM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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