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View Full Version : Tears for Spheres: Developing "Grudgeball" in the year everything changed - Gamasutra (blog)



RetromanIE
22-04-2015, 18:02
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEL2pV5yDTgaabIMf1Hw9e-Kv2cUw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=RuI3VYjoFJjUa6y0gOgE&url=http://www.gamasutra.com/blogs/GuillermoCrespi/20150417/241402/Tears_for_Spheres_Developing_quotGrudgeballquot_in _the_year_everything_changed.php"><b>Tears for Spheres: Developing "Grudgeball" in the year everything changed</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra (blog)</font></b></font><br><font size="-1">It would be somewhat reminiscent of the old Windjammers for <b>NeoGeo</b> arcade (hey, many of us are thirty-something, but don&#39;t hold that against us), only this time with three-player teams, as CN was understandably interested in having a lot of character&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dfDAuBGCu2tvowM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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