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View Full Version : Dot Arcade And The Fading Art Of Relying On Player Imagination - Siliconera



RetromanIE
05-04-2015, 01:55
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFm--pnW9aQcDeO8cAUbEWb91bBgg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=_ZUgVfCPNKmLigbVoYD4Cg&url=http://www.siliconera.com/2015/04/04/dot-arcade-and-the-fading-art-of-relying-on-player-imagination/"><b>Dot <b>Arcade</b> And The Fading Art Of Relying On Player Imagination</b></a><br><font size="-1"><b><font color="#6f6f6f">Siliconera</font></b></font><br><font size="-1">Andrew Lim and James Montagna recently released an unusual <b>game</b> on the Wii U called Dot <b>Arcade</b>. It&#39;s not unusual in its content, exactly, but in how it&#39;s presented. As Dot <b>Arcade&#39;s</b> title alludes to, it&#39;s a <b>game</b> played as if upon an 8×8 grid of LEDs <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dEcHjEBu3oTdI0M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFm--pnW9aQcDeO8cAUbEWb91bBgg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=_ZUgVfCPNKmLigbVoYD4Cg&url=http://www.siliconera.com/2015/04/04/dot-arcade-and-the-fading-art-of-relying-on-player-imagination/)