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View Full Version : Resident Evil Revelations 2: “Because terr- doesn't have to end in -rist” - Siliconera



RetromanIE
15-03-2015, 00:27
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGpk-L0L1OWMLCOs_va7JWYKivzzg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778770769731&ei=ANIEVaCkKIv5iAb1qYGoBQ&url=http://www.siliconera.com/2015/03/14/resident-evil-revelations-2-because-terr-doesnt-have-to-end-in-rist/"><b>Resident Evil Revelations 2: “Because terr- doesn&#39;t have to end in -rist”</b></a><br><font size="-1"><b><font color="#6f6f6f">Siliconera</font></b></font><br><font size="-1">They helped bring some of the tension of scary movies to games, and they did it within the constraints of the very limited PlayStation and <b>N64</b> hardware. They also did one other thing of note—help create an appreciation for campy dialogue in videogames.</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dKo_ebwq6K2DVuM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGpk-L0L1OWMLCOs_va7JWYKivzzg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778770769731&ei=ANIEVaCkKIv5iAb1qYGoBQ&url=http://www.siliconera.com/2015/03/14/resident-evil-revelations-2-because-terr-doesnt-have-to-end-in-rist/)