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View Full Version : Criteria Used to Analyze Classic Arcade Video Games - Gamasutra (blog)



RetromanIE
27-02-2015, 09:39
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFkhYxiZmoCNl9qYupYiguL_cB9FQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778750788297&ei=fEnwVMjJM4TwiAamyoGICQ&url=http://gamasutra.com/blogs/JerryMomoda/20150225/237246/Criteria_Used_to_Analyze_Classic_Arcade_Video_Game s.php"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcRi-3r8eIAadIOXhc3j_xyZjeUHdckkA09nNcxPF507ehpTXDKkDV4 GPtJxBTgzlRaL1Njomyj7" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra (blog)</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFkhYxiZmoCNl9qYupYiguL_cB9FQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778750788297&ei=fEnwVMjJM4TwiAamyoGICQ&url=http://gamasutra.com/blogs/JerryMomoda/20150225/237246/Criteria_Used_to_Analyze_Classic_Arcade_Video_Game s.php"><b>Criteria Used to Analyze Classic Arcade Video Games</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra (blog)</font></b></font><br><font size="-1">In 1982 I met <b>Nintendo</b> of America&#39;s VP of Marketing, Ron Judy while playing Donkey Kong. He arranged for me to meet with Mr. Arakawa over a then ... The 1984 AMOA Show revealed the shift from only dedicated games to include "<b>system</b>" and "kit" games <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dwzzVBZKvTVLJRM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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