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RetromanIE
24-02-2015, 15:50
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH8pQ_HD51lfU4HFdWBTPTD319Mxw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=x6vsVJjTNe-NiwaGqoDAAg&url=http://www.pocketgamer.biz/interview/60778/the-turbulent-rise-of-pastagames/"><b>From handhelds to mobile and back: the turbulent rise of Pastagames</b></a><br><font size="-1"><b><font color="#6f6f6f">Pocket Gamer.Biz</font></b></font><br><font size="-1">In a period in which the <b>Nintendo</b> DS still enjoyed a great deal of popularity, with licensed games for the <b>system</b> packing out shop shelves, it was almost inevitable that a young indie studio eager to work with publishers would end up developing for the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dmp9dkr6rTUg0bM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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