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View Full Version : On the origins of the quick time event - Stevivor



RetromanIE
09-02-2015, 01:09
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH-SYl4c_8QkvQ9f0RmOKMBQlqI8w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=5BbYVMDSI6-WigbZnoCICw&url=http://stevivor.com/2015/02/origins-quick-time-event/"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSdX5A4nX7rEXFdHO_VZ1rYuz1JkN5yo 3CxYKoi77F62V4hID3UM_YC5baja38_T-f-32kWw-WB" alt="" border="1" width="80" height="80"><br><font size="-2">Stevivor</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH-SYl4c_8QkvQ9f0RmOKMBQlqI8w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=5BbYVMDSI6-WigbZnoCICw&url=http://stevivor.com/2015/02/origins-quick-time-event/"><b>On the origins of the quick time event</b></a><br><font size="-1"><b><font color="#6f6f6f">Stevivor</font></b></font><br><font size="-1">Sure, the function of the quick time event appeared in myriad games before the SEGA <b>Dreamcast</b> and Shenmue – Dragon&#39;s Lair is nothing BUT quick time events, really – but Suzuki was the one who came up with the mechanic&#39;s name. Coined “quick timer&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dtpVPQuXgyw_XuM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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