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View Full Version : Old racing arcade game implementation methods - GameDev.net



RetromanIE
29-12-2014, 12:54
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHYTsd26k-GCIEN5X10cOCc0y4HWg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=E12hVJikG4v5iAaGnIHYAg&url=http://www.gamedev.net/topic/664161-old-racing-arcade-game-implementation-methods/"><b>Old racing <b>arcade game</b> implementation methods</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">I have been thinking about old 2D racing <b>games</b> and am struggling to visualize how they might be implemented. Just to be clear on what I&#39;m talking about, here is my favorite example of such a <b>game</b> (or see picture below if you do not trust links :P <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dLPfTmpKFFLJ52M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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