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View Full Version : The difficulty of video games has waned - Picayune Item



RetromanIE
27-12-2014, 12:49
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGHX1swMygKFycE42LehKiSxKJ6CQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=BrmeVOi5GYioiQaD2ICgCg&url=http://www.picayuneitem.com/2014/12/the-difficulty-of-video-games-has-waned/"><b>The difficulty of video games has waned</b></a><br><font size="-1"><b><font color="#6f6f6f">Picayune Item</font></b></font><br><font size="-1">As a child with a <b>Nintendo Entertainment System</b>, I spent too much time attempting to complete a single level of Ninja Gaiden, Battletoads or any iteration of the Mega Man franchise. Even though the graphics don&#39;t hold up to today&#39;s standards, these <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dd9zuZLqWtzOUnM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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