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View Full Version : The “flat” 3-D look: A brief history of cel shading in video games - A.V. Club DC



RetromanIE
16-12-2014, 05:09
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFJmXbQWU9_6WJvw_HLBRpaOccLjg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=usyPVNCmIrOUiga1ooHoCw&url=http://www.avclub.com/article/flat-3-d-look-brief-history-cel-shading-video-game-212807"><b>The “flat” 3-D look: A brief history of cel shading in video games</b></a><br><font size="-1"><b><font color="#6f6f6f">A.V. Club DC</font></b></font><br><font size="-1">Before cel shading, the 16-bit Super <b>Nintendo</b> and Sega Genesis consoles could play games that really began to look like their print, television, and film cartoon counterparts, and leading animation companies farmed out their characters to the game <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dbmM2pL9oKk3NYM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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