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View Full Version : Why the Composer of Candy Crush Soda Saga is the New King of Video Game ... - Smithsonian



RetromanIE
08-12-2014, 20:29
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNESe4BRabX3ctGJmBPpwDmE2X1w1w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778677804829&ei=QxiGVJjrLZP1igbXhoCQCw&url=http://www.smithsonianmag.com/arts-culture/why-composer-candy-crush-soda-saga-new-king-video-game-music-180953556/"><b>Why the Composer of Candy Crush Soda Saga is the New King of Video Game <b>...</b></b></a><br><font size="-1"><b><font color="#6f6f6f">Smithsonian</font></b></font><br><font size="-1">But with the advent of 8-bit consoles like the <b>Nintendo Entertainment System</b> (<b>NES</b>), video game music started to diversify into three lines of bass, treble, and sound effects. (Compare this to the recordings for Candy Crush Soda Saga, which featured 67&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dLtAUvq17W8TMUM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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