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View Full Version : What game tech be used in “king of fighter” like game? - GameDev.net



RetromanIE
13-11-2014, 08:57
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHsCX53ToQzoTN7cw66yU8MXuzsLg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=hIBkVNivLIHdiQbXhYDQCg&url=http://www.gamedev.net/topic/662797-what-game-tech-be-used-in-%25E2%2580%259Cking-of-fighter%25E2%2580%259D-like-game/"><b>What game tech be used in “king of fighter” like game?</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">True, Games were developed for 17 years for it, still, back in these days I guess nobody really cared about engines, this was the time when consoles were still programmed in Assembler (though the <b>SNES</b> at least seemed to accept higher level languages,&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dlXR9blRN8b5NaM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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