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View Full Version : Asheville indie game company isn't playing around - Asheville Citizen-Times



RetromanIE
08-11-2014, 15:26
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH_c6DaE0YXfhXiEBufPYpXYHuN5g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=HEReVIDzLcjfiwakmIDQCQ&url=http://www.citizen-times.com/story/money/business/2014/11/08/asheville-indie-game-company-playing-around/18707205/"><b>Asheville indie game company isn&#39;t playing around</b></a><br /><font size="-1"><b><font color="#6f6f6f">Asheville Citizen-Times</font></b></font><br /><font size="-1">While other video game companies push for a more realistic visual experience, Pixeljam&#39;s creations resemble 8-bit and 16-bit games that look like they could have been played on an <b>Atari 2600</b> or a Nintendo Entertainment System. “We wondered if it was&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dbnsaoexSaqnyoM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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