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View Full Version : Wearable Technology in Gaming 2014, New Report Launched - DigitalJournal.com



RetromanIE
22-10-2014, 16:32
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFAbvxIF77z3oYxLxJFdDfjKPbh3w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=DdxHVPC2J8GviAaPuIHoDQ&url=http://www.digitaljournal.com/pr/2276715"><b>Wearable Technology in Gaming 2014, New Report Launched</b></a><br /><font size="-1"><b><font color="#6f6f6f">DigitalJournal.com</font></b></font><br /><font size="-1">While early virtual reality attempts such as the Nintendo&#39;s <b>Virtual Boy</b> failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=deY9wD8MizHIGUM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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