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RetromanIE
24-09-2014, 18:11
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGKf0VBKbyDbaBcqmnpOGB4UyXiwA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=QwkjVJjdCMS_iAbgz4CYCQ&url=http://toucharcade.com/2014/09/23/lith-review/"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcTIP1WHOZPXB5xcfcqrHLgmqHEPo7c-DfcBfOM3gqsgQmQaiwyXNJ1K02TleU3-iKZklqRuEr4" alt="" border="1" width="80" height="80" /><br /><font size="-2">Touch Arcade</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGKf0VBKbyDbaBcqmnpOGB4UyXiwA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=QwkjVJjdCMS_iAbgz4CYCQ&url=http://toucharcade.com/2014/09/23/lith-review/"><b>StarStarStarNoneNone</b></a><br /><font size="-1"><b><font color="#6f6f6f">Touch Arcade</font></b></font><br /><font size="-1">Before I write anything else, I want to commend the developer of Lith [Free] on their courage. Making an entire <b>game</b> around a gameplay concept that is likely most famously remembered as "the puzzley bits that everyone hates in middling JRPGs" takes <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dJ501BJV1BzOAXM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGKf0VBKbyDbaBcqmnpOGB4UyXiwA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=QwkjVJjdCMS_iAbgz4CYCQ&url=http://toucharcade.com/2014/09/23/lith-review/)