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View Full Version : Oculus DK1 source now open to all - Joystiq



RetromanIE
20-09-2014, 18:50
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFX7h43BWVYTmsVoEAlamfgp9iO8Q&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778612572893&ei=g8wdVPDOH_CXigbqxoGoBQ&url=http://www.joystiq.com/2014/09/20/oculus-dk1-source-now-open-to-all/"><b>Oculus DK1 source now open to all</b></a><br /><font size="-1"><b><font color="#6f6f6f">Joystiq</font></b></font><br /><font size="-1">The source code used to build the Oculus Rift DK1 is now open and available to everyone interested in tinkering with what is arguably the most famous virtual reality device since Nintendo&#39;s <b>Virtual Boy</b>. This means that, regardless of whether or not you <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d3tqy6fgcgpEWPM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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