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View Full Version : Band Saga Turns Sega Genesis Music into Action Levels - Gameranx



RetromanIE
16-09-2014, 17:14
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFeSUB4qRhu7v0hPHlg2FX8X-FvFw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=-28YVOjsCMTTiQaEroHYAg&url=http://www.gameranx.com/updates/id/24195/article/band-saga-turns-sega-genesis-music-into-action-levels/"><b>Band Saga Turns <b>Sega</b> Genesis Music into Action Levels</b></a><br /><font size="-1"><b><font color="#6f6f6f">Gameranx</font></b></font><br /><font size="-1">The soundtrack itself is consists of FM synth -- the type of sound that the <b>Sega</b> Genesis is able to produce -- and the randomly generated levels and obstacles are synthesized based on that music. While you can compare the game to Audiosurf in that <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dT77EFpYPGosHrM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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