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View Full Version : 'Godzilla' in 8-bit: A beast of a retro good time - CNET



RetromanIE
11-09-2014, 01:04
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF6RKV5ls-dBcH-uBe_JfUjn8EvNg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778606296789&ei=MvUQVJCmN-nbiQa4sYDgDA&url=http://www.cnet.com/news/godzilla-in-8-bit-a-beast-of-a-retro-good-time/"><b>&#39;Godzilla&#39; in 8-bit: A beast of a retro good time</b></a><br /><font size="-1"><b><font color="#6f6f6f">CNET</font></b></font><br /><font size="-1">It was only when the <b>SNES</b> and Sega Genesis came along that we had 16-bit games. The <b>SNES</b> could support 256 colors selected from around 250k possible which was very impressive for the time. The Sega Genesis, which was on the market a little before&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dpADWPtE0SSrqoM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF6RKV5ls-dBcH-uBe_JfUjn8EvNg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778606296789&ei=MvUQVJCmN-nbiQa4sYDgDA&url=http://www.cnet.com/news/godzilla-in-8-bit-a-beast-of-a-retro-good-time/)