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View Full Version : How are retro-style games like Papers Please and The Escapists made? - GameDev.net



RetromanIE
23-08-2014, 06:56
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEKVoRStnzhuMlwHh_02mq6BFzCFQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ETv4U_C8JYiriAaTh4GQCg&url=http://www.gamedev.net/topic/660183-how-are-retro-style-games-like-papers-please-and-the-escapists-made/"><b>How are <b>retro</b>-style <b>games</b> like Papers Please and The Escapists made?</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">Every <b>game</b> is made different, some people use engines like <b>Game</b> Maker (Gunpoint), others code everything. There&#39;s no real different between <b>retro</b> styled <b>games</b> and the rest, just the graphics (it may be easier for some people, but could be harder for <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dPIqI_hlr9QxYkM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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