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View Full Version : The thin line between video-game success and failure - VentureBeat



RetromanIE
24-07-2014, 04:28
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGqx1_3B-vC4vd97Nnn95DqHrpwpQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=iIvQU4ibBM6RigbhzoDoCw&url=http://venturebeat.com/2014/07/23/the-thin-line-between-video-game-success-and-failure/"><b>The thin line between video-game success and failure</b></a><br /><font size="-1"><b><font color="#6f6f6f">VentureBeat</font></b></font><br /><font size="-1">Think Nintendo&#39;s <b>Virtual Boy</b>, Duke Nukem Forever, and Atari&#39;s own Jaguar system, among a slew of other costly and poorly received concepts. But why did all these ideas fail where others have succeeded? The easy answer is to blame poor management,&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d4wckbAv5Mgf-FM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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