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RetromanIE
05-06-2014, 01:40
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNETwaXeMFwNi1tk76v8pFFlRqaFEw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=fMqPU-nIFOO_iQa8wYDADw&url=http://www.gamasutra.com/blogs/TrentPolack/20140604/218888/SPACE_COLORS_Rethinking_Early_Development.php"><b>SPACE COLORS: Rethinking Early Development</b></a><br /><font size="-1"><b><font color="#6f6f6f">Gamasutra (blog)</font></b></font><br /><font size="-1">Basically, I&#39;ve always loved this <b>Dreamcast</b> game called Armada and I&#39;ve wanted to make something like it since I played it. With the exception of SubSpace (and one other, more mining-focused game that I can&#39;t think of the name of), there hasn&#39;t really <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dSMX8uHjuBjrKKM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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