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View Full Version : The Developers Who Tried To Beat Nintendo At Its Own Game - Nintendo Life



RetromanIE
30-05-2014, 16:40
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF-1VluSoV_JIygVmOONO6zvDrFpg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=cbSIU_DsFbL2igb7zoAI&url=http://www.nintendolife.com/news/2014/05/mario_kart_month_the_developers_who_tried_to_beat_ nintendo_at_its_own_game"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcRefrW_Wq-xR6tX2BWaLMhendVz9U6bVDp_rmVweKKRD35ZlUDBEjWGfwwSq Wora0WWJj_QOl_7" alt="" border="1" width="80" height="80" /><br /><font size="-2">Nintendo Life</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF-1VluSoV_JIygVmOONO6zvDrFpg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=cbSIU_DsFbL2igb7zoAI&url=http://www.nintendolife.com/news/2014/05/mario_kart_month_the_developers_who_tried_to_beat_ nintendo_at_its_own_game"><b>The Developers Who Tried To Beat Nintendo At Its Own Game</b></a><br /><font size="-1"><b><font color="#6f6f6f">Nintendo Life</font></b></font><br /><font size="-1">However, it&#39;s surprising to note that not every developer inspired by Mario Kart was fully aware of its charms from day one; ex-Rare staffer Lee Musgrave — who worked on Diddy Kong Racing on the <b>N64</b> — wasn&#39;t sold on the game initially. "My first <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dFttmGsdBxOZz5M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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