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View Full Version : History Lesson: Kid Icarus - Computerandvideogames.com



RetromanIE
04-05-2014, 13:45
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF2XfPXd6nwxKVWkUJbVjethYykxw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=3ERmU8DAKcSUigb6XA&url=http://www.computerandvideogames.com/461793/features/history-lesson-kid-icarus/"><b>History Lesson: Kid Icarus</b></a><br /><font size="-1"><b><font color="#6f6f6f">Computerandvideogames.com</font></b></font><br /><font size="-1">And it&#39;s no mere coincidence: Pit was created under the watchful eye of Gunpei Yokoi, the man who famously tried, and failed, to take portable gaming into 3D realms with the <b>Virtual Boy</b> in 1995. The fact that Pit headlined the stage at when Nintendo <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=doXZPRJT2BYJ_xM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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